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Paras West Productions |
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| Studio 360 Interview | |||
| Wired Feature | |||
| Brain Wave Games 4Learning | |||
| Brain wave games utilize the Interactive Brainwave Visual Analyzer (IBVA), a bio and psychic feedback interface system to the computer. Using the fourth version of IBVA and applications that are provided with Apple Inc.'s OS X operating system, three dimensional gaming environments can be developed that facilitate neurological learning. Neurological gaming combines multimedia with neuroscience and accelerates learning by increasing brainpower. Masahiro Kahata is the developer of IBVA4, which was first available in 1991. Since 1992, Paras Kaul has used IBVA to produce prototypes for brain wave games. Increasing brainpower expands perception and activates capabilities as nonverbal communication, remote viewing, and self-healing. Interaction with the gaming environment is by brain waves, which are used to control the motion of 3-D digital objects in three-dimensional space. Course content can be incorporated into brain wave games, whereby the goal is to willfully influence changes in the gaming environment, while exercising the brain's ability to brain wave switch. This switching controls the movement of 3-D graphic objects and audio tracks. The potential exists to create a variety of brain wave games in a variety of subject areas. For information related to intelligent neurological gaming, Contact |
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| Brain Wave Music (mp3) | |||
| Brain Waves and Education | |||
| Human Dolphin Interaction | |||
| Research | |||
| Resume | |||
| Check out Paras in Gamasutra | |||
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